Chaos Phantom Deck Breakdown

Cards Usage Statistic

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Card Trooper
Card Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Dark Armed Dragon
Dark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Djinn Releaser of Rituals
Djinn Releaser of Rituals
Djinn Releaser of Rituals
DARK 3
Djinn Releaser of Rituals
  • ATK:

  • 1200

  • DEF:

  • 2000


When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.

Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.

Honest
Honest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Senju of the Thousand Hands
Senju of the Thousand Hands
Senju of the Thousand Hands
LIGHT 4
Senju of the Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.

Tour Guide From the Underworld
Tour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Tragoedia
Tragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.

Alexandrite Dragon
Alexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

Divine Grace - Northwemko
Divine Grace - Northwemko
Divine Grace - Northwemko
LIGHT 7
Divine Grace - Northwemko
  • ATK:

  • 2700

  • DEF:

  • 1200


This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.

Relinquished
Relinquished
Relinquished
DARK 1
Relinquished
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Black Illusion Ritual
    Black Illusion Ritual
    Black Illusion Ritual
    Spell Normal
    Black Illusion Ritual

      This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.

      Dark Hole
      Dark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        Gold Sarcophagus
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          Heavy Storm
          Heavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.

            Mind Control
            Mind Control
            Mind Control
            Spell Normal
            Mind Control

              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

              Monster Reborn
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.



                Tag(s):

                Pot of Duality
                Pot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                  Tag(s):

                  Preparation of Rites
                  Preparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                    Ritual of Grace
                    Ritual of Grace
                    Ritual of Grace
                    Spell Normal
                    Ritual of Grace

                      This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.

                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Bottomless Trap Hole
                      Trap Normal
                      Bottomless Trap Hole

                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                        Dimensional Prison
                        Dimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.

                          Mirror Force
                          Mirror Force
                          Mirror Force
                          Trap Normal
                          Mirror Force

                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                            Royal Decree
                            Royal Decree
                            Royal Decree
                            Trap Continuous
                            Royal Decree

                              Negate all other Trap effects on the field.

                              Solemn Judgment
                              Solemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                Tag(s):

                                Torrential Tribute
                                Torrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.

                                  Extra Deck

                                  Chimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  Chimeratech Fortress Dragon
                                  DARK 8
                                  Chimeratech Fortress Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                  Ally of Justice Catastor
                                  Ally of Justice Catastor
                                  Ally of Justice Catastor
                                  DARK 5
                                  Ally of Justice Catastor
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1200


                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

                                  Black Rose Dragon
                                  Black Rose Dragon
                                  Black Rose Dragon
                                  FIRE 7
                                  Black Rose Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

                                  Stardust Dragon
                                  Stardust Dragon
                                  Stardust Dragon
                                  WIND 8
                                  Stardust Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                  Adreus, Keeper of Armageddon
                                  Adreus, Keeper of Armageddon
                                  Adreus, Keeper of Armageddon
                                  DARK
                                  Adreus, Keeper of Armageddon
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1700


                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

                                  Lavalval Chain
                                  Lavalval Chain
                                  Lavalval Chain
                                  FIRE
                                  Lavalval Chain
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1000


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.

                                  Leviair the Sea Dragon
                                  Leviair the Sea Dragon
                                  Leviair the Sea Dragon
                                  WIND
                                  Leviair the Sea Dragon
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1600


                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

                                  Number 16: Shock Master
                                  Number 16: Shock Master
                                  Number 16: Shock Master
                                  LIGHT
                                  Number 16: Shock Master
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1600


                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.

                                  Number 17: Leviathan Dragon
                                  Number 17: Leviathan Dragon
                                  Number 17: Leviathan Dragon
                                  WATER
                                  Number 17: Leviathan Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

                                  Number 30: Acid Golem of Destruction
                                  Number 30: Acid Golem of Destruction
                                  Number 30: Acid Golem of Destruction
                                  WATER
                                  Number 30: Acid Golem of Destruction
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

                                  Number 39: Utopia
                                  Number 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                  Queen Dragun Djinn
                                  Queen Dragun Djinn
                                  Queen Dragun Djinn
                                  DARK
                                  Queen Dragun Djinn
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.

                                  Steelswarm Roach
                                  Steelswarm Roach
                                  Steelswarm Roach
                                  DARK
                                  Steelswarm Roach
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                                  Thunder End Dragon
                                  Thunder End Dragon
                                  Thunder End Dragon
                                  LIGHT
                                  Thunder End Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2000


                                  2 Level 8 Normal Monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.

                                  Main: 54 Extra: 15

                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                  1 cardBlack Luster Soldier - Envoy of the Beginning
                                  Black Luster Soldier - Envoy of the Beginning
                                  LIGHT 8
                                  Black Luster Soldier - Envoy of the Beginning
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                                  2 cardCard Trooper 2 cardCard Trooper
                                  Card Trooper
                                  EARTH 3
                                  Card Trooper
                                  • ATK:

                                  • 400

                                  • DEF:

                                  • 400


                                  Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


                                  1 cardChaos Sorcerer 1 cardChaos Sorcerer
                                  Chaos Sorcerer
                                  DARK 6
                                  Chaos Sorcerer
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                                  3 cardCyber Dragon 3 cardCyber Dragon
                                  Cyber Dragon
                                  LIGHT 5
                                  Cyber Dragon
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1600


                                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                  1 cardDark Armed Dragon 1 cardDark Armed Dragon
                                  Dark Armed Dragon
                                  DARK 7
                                  Dark Armed Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1000


                                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


                                  3 cardDjinn Releaser of Rituals
                                  3 cardDjinn Releaser of Rituals
                                  Djinn Releaser of Rituals
                                  DARK 3
                                  Djinn Releaser of Rituals
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 2000


                                  When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.


                                  1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
                                  Gorz the Emissary of Darkness
                                  DARK 7
                                  Gorz the Emissary of Darkness
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2500


                                  When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


                                  1 cardHonest 1 cardHonest
                                  Honest
                                  LIGHT 4
                                  Honest
                                  • ATK:

                                  • 1100

                                  • DEF:

                                  • 1900


                                  During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


                                  3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                                  Manju of the Ten Thousand Hands
                                  LIGHT 4
                                  Manju of the Ten Thousand Hands
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1000


                                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                  1 cardSangan
                                  1 cardSangan
                                  Sangan
                                  DARK 3
                                  Sangan
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 600


                                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                  2 cardSenju of the Thousand Hands 2 cardSenju of the Thousand Hands
                                  Senju of the Thousand Hands
                                  LIGHT 4
                                  Senju of the Thousand Hands
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1000


                                  When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.


                                  2 cardTour Guide From the Underworld 2 cardTour Guide From the Underworld
                                  Tour Guide From the Underworld
                                  DARK 3
                                  Tour Guide From the Underworld
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 600


                                  When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                                  2 cardTragoedia 2 cardTragoedia
                                  Tragoedia
                                  DARK 10
                                  Tragoedia
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


                                  1 cardAlexandrite Dragon 1 cardAlexandrite Dragon
                                  Alexandrite Dragon
                                  LIGHT 4
                                  Alexandrite Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 100


                                  Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


                                  3 cardDivine Grace - Northwemko 3 cardDivine Grace - Northwemko
                                  Divine Grace - Northwemko
                                  LIGHT 7
                                  Divine Grace - Northwemko
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1200


                                  This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.


                                  3 cardRelinquished 3 cardRelinquished
                                  Relinquished
                                  DARK 1
                                  Relinquished
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                                  1 cardAllure of Darkness
                                  1 cardAllure of Darkness
                                  Allure of Darkness
                                  Spell Normal
                                  Allure of Darkness

                                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                    3 cardBlack Illusion Ritual 3 cardBlack Illusion Ritual
                                    Black Illusion Ritual
                                    Spell Normal
                                    Black Illusion Ritual

                                      This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                                      1 cardDark Hole
                                      1 cardDark Hole
                                      Dark Hole
                                      Spell Normal
                                      Dark Hole

                                        Destroy all monsters on the field.


                                        2 cardGold Sarcophagus
                                        2 cardGold Sarcophagus
                                        Gold Sarcophagus
                                        Spell Normal
                                        Gold Sarcophagus

                                          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                          1 cardHeavy Storm
                                          1 cardHeavy Storm
                                          Heavy Storm
                                          Spell Normal
                                          Heavy Storm

                                            Destroy all Spell and Trap Cards on the field.


                                            1 cardMind Control 1 cardMind Control
                                            Mind Control
                                            Spell Normal
                                            Mind Control

                                              Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                              1 cardMonster Reborn
                                              1 cardMonster Reborn
                                              Monster Reborn
                                              Spell Normal
                                              Monster Reborn

                                                Target 1 monster in either GY; Special Summon it.




                                                Tag(s):

                                                1 cardPot of Duality
                                                1 cardPot of Duality
                                                Pot of Duality
                                                Spell Normal
                                                Pot of Duality

                                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                  Tag(s):

                                                  2 cardPreparation of Rites 2 cardPreparation of Rites
                                                  Preparation of Rites
                                                  Spell Normal
                                                  Preparation of Rites

                                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                    3 cardRitual of Grace 3 cardRitual of Grace
                                                    Ritual of Grace
                                                    Spell Normal
                                                    Ritual of Grace

                                                      This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.


                                                      1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                                                      Bottomless Trap Hole
                                                      Trap Normal
                                                      Bottomless Trap Hole

                                                        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                        1 cardDimensional Prison 1 cardDimensional Prison
                                                        Dimensional Prison
                                                        Trap Normal
                                                        Dimensional Prison

                                                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                          2 cardMirror Force
                                                          2 cardMirror Force
                                                          Mirror Force
                                                          Trap Normal
                                                          Mirror Force

                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                            2 cardRoyal Decree 2 cardRoyal Decree
                                                            Royal Decree
                                                            Trap Continuous
                                                            Royal Decree

                                                              Negate all other Trap effects on the field.


                                                              1 cardSolemn Judgment
                                                              1 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                1 cardTorrential Tribute
                                                                1 cardTorrential Tribute
                                                                Torrential Tribute
                                                                Trap Normal
                                                                Torrential Tribute

                                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                  2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                                                  Chimeratech Fortress Dragon
                                                                  DARK 8
                                                                  Chimeratech Fortress Dragon
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                  1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                  Ally of Justice Catastor
                                                                  DARK 5
                                                                  Ally of Justice Catastor
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1200


                                                                  1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                  1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                  Black Rose Dragon
                                                                  FIRE 7
                                                                  Black Rose Dragon
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1800


                                                                  1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                  1 cardStardust Dragon 1 cardStardust Dragon
                                                                  Stardust Dragon
                                                                  WIND 8
                                                                  Stardust Dragon
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                  1 cardAdreus, Keeper of Armageddon 1 cardAdreus, Keeper of Armageddon
                                                                  Adreus, Keeper of Armageddon
                                                                  DARK
                                                                  Adreus, Keeper of Armageddon
                                                                  • ATK:

                                                                  • 2600

                                                                  • DEF:

                                                                  • 1700


                                                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                                  1 cardLavalval Chain
                                                                  1 cardLavalval Chain
                                                                  Lavalval Chain
                                                                  FIRE
                                                                  Lavalval Chain
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 1000


                                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                                                                  1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                                                  Leviair the Sea Dragon
                                                                  WIND
                                                                  Leviair the Sea Dragon
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 1600


                                                                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                                                  1 cardNumber 16: Shock Master
                                                                  1 cardNumber 16: Shock Master
                                                                  Number 16: Shock Master
                                                                  LIGHT
                                                                  Number 16: Shock Master
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1600


                                                                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                                                  1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                                  Number 17: Leviathan Dragon
                                                                  WATER
                                                                  Number 17: Leviathan Dragon
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                                  1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                                                  Number 30: Acid Golem of Destruction
                                                                  WATER
                                                                  Number 30: Acid Golem of Destruction
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                                  1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                  Number 39: Utopia
                                                                  LIGHT
                                                                  Number 39: Utopia
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                  1 cardQueen Dragun Djinn 1 cardQueen Dragun Djinn
                                                                  Queen Dragun Djinn
                                                                  DARK
                                                                  Queen Dragun Djinn
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1200


                                                                  2 Level 4 monsters Dragon-Type monsters you control cannot be destroyed by battle, except "Queen Dragun Djinn". Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 5 or higher Dragon-Type monster in your Graveyard; Special Summon that target. It cannot attack this turn, and its effects are negated.


                                                                  1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                                  Steelswarm Roach
                                                                  DARK
                                                                  Steelswarm Roach
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 0


                                                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                                  1 cardThunder End Dragon 1 cardThunder End Dragon
                                                                  Thunder End Dragon
                                                                  LIGHT
                                                                  Thunder End Dragon
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 8 Normal Monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.


                                                                  tcg
                                                                  Chaos Phantom
                                                                  5







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