Chaos Phantom Deck Breakdown

Cards Usage Statistic

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Blade Knight
Blade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Don Zaloog
Don Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

Exarion Universe
Exarion Universe
Exarion Universe
DARK 4
Exarion Universe
  • ATK:

  • 1800

  • DEF:

  • 1900


During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Mystic Swordsman LV2
Mystic Swordsman LV2
Mystic Swordsman LV2
EARTH 2
Mystic Swordsman LV2
  • ATK:

  • 900

  • DEF:

  • 0


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

Neko Mane King
Neko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.

Newdoria
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
LIGHT 4
Ninja Grandmaster Sasuke
  • ATK:

  • 1800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

Rocket Warrior
Rocket Warrior
Rocket Warrior
LIGHT 4
Rocket Warrior
  • ATK:

  • 1500

  • DEF:

  • 1300


During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Sasuke Samurai
Sasuke Samurai
Sasuke Samurai
WIND 2
Sasuke Samurai
  • ATK:

  • 500

  • DEF:

  • 800


At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.

Sinister Serpent
Sinister Serpent
Sinister Serpent
WATER 1
Sinister Serpent
  • ATK:

  • 300

  • DEF:

  • 250


During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.

Strike Ninja
Strike Ninja
Strike Ninja
DARK 4
Strike Ninja
  • ATK:

  • 1700

  • DEF:

  • 1200


(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Cold Wave
    Cold Wave
    Cold Wave
    Spell Normal
    Cold Wave

      This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

      Dimension Fusion
      Dimension Fusion
      Dimension Fusion
      Spell Normal
      Dimension Fusion

        Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.

        Foolish Burial
        Foolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          Giant Trunade
          Giant Trunade
          Giant Trunade
          Spell Normal
          Giant Trunade

            Return all Spell and Trap Cards on the field to the hand.

            Graceful Charity
            Graceful Charity
            Graceful Charity
            Spell Normal
            Graceful Charity

              Draw 3 cards, then discard 2 cards.

              Heavy Storm
              Heavy Storm
              Heavy Storm
              Spell Normal
              Heavy Storm

                Destroy all Spell and Trap Cards on the field.

                Nobleman of Crossout
                Nobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                  Pot of Greed
                  Pot of Greed
                  Pot of Greed
                  Spell Normal
                  Pot of Greed

                    Draw 2 cards.



                    Tag(s):

                    Snatch Steal
                    Snatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      The Warrior Returning Alive
                      The Warrior Returning Alive
                      The Warrior Returning Alive
                      Spell Normal
                      The Warrior Returning Alive

                        Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.

                        Royal Decree
                        Royal Decree
                        Royal Decree
                        Trap Continuous
                        Royal Decree

                          Negate all other Trap effects on the field.

                          Extra Deck

                          Bickuribox
                          Bickuribox
                          Bickuribox
                          DARK 7
                          Bickuribox
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          "Crass Clown" + "Dream Clown"

                          Cyber Saurus
                          Cyber Saurus
                          Cyber Saurus
                          EARTH 5
                          Cyber Saurus
                          • ATK:

                          • 1800

                          • DEF:

                          • 1400


                          "Blast Juggler" + "Two-Headed King Rex"

                          Dark Paladin
                          Dark Paladin
                          Dark Paladin
                          DARK 8
                          Dark Paladin
                          • ATK:

                          • 2900

                          • DEF:

                          • 2400


                          "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.

                          Empress Judge
                          Empress Judge
                          Empress Judge
                          EARTH 6
                          Empress Judge
                          • ATK:

                          • 2100

                          • DEF:

                          • 1700


                          "Queen's Double" + "Hibikime"

                          Flame Swordsman
                          Flame Swordsman
                          Flame Swordsman
                          FIRE 5
                          Flame Swordsman
                          • ATK:

                          • 1800

                          • DEF:

                          • 1600


                          "Flame Manipulator" + "Masaki the Legendary Swordsman"

                          Humanoid Worm Drake
                          Humanoid Worm Drake
                          Humanoid Worm Drake
                          WATER 7
                          Humanoid Worm Drake
                          • ATK:

                          • 2200

                          • DEF:

                          • 2000


                          "Worm Drake" + "Humanoid Slime"

                          Kwagar Hercules
                          Kwagar Hercules
                          Kwagar Hercules
                          EARTH 6
                          Kwagar Hercules
                          • ATK:

                          • 1900

                          • DEF:

                          • 1700


                          "Kuwagata α" + "Hercules Beetle"

                          Metal Dragon
                          Metal Dragon
                          Metal Dragon
                          WIND 6
                          Metal Dragon
                          • ATK:

                          • 1850

                          • DEF:

                          • 1700


                          "Steel Ogre Grotto #1" + "Lesser Dragon"

                          Punished Eagle
                          Punished Eagle
                          Punished Eagle
                          WIND 6
                          Punished Eagle
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          "Blue-Winged Crown" + "Niwatori"

                          Rabid Horseman
                          Rabid Horseman
                          Rabid Horseman
                          EARTH 6
                          Rabid Horseman
                          • ATK:

                          • 2000

                          • DEF:

                          • 1700


                          "Battle Ox" + "Mystic Horseman"

                          Sanwitch
                          Sanwitch
                          Sanwitch
                          DARK 6
                          Sanwitch
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          "Sangan" + "Witch of the Black Forest"

                          Super Robolady
                          Super Robolady
                          Super Robolady
                          EARTH 6
                          Super Robolady
                          • ATK:

                          • 1200

                          • DEF:

                          • 500


                          "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

                          Super Roboyarou
                          Super Roboyarou
                          Super Roboyarou
                          EARTH 6
                          Super Roboyarou
                          • ATK:

                          • 1200

                          • DEF:

                          • 500


                          "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

                          Thousand Dragon
                          Thousand Dragon
                          Thousand Dragon
                          WIND 7
                          Thousand Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          "Time Wizard" + "Baby Dragon"

                          Warrior of Tradition
                          Warrior of Tradition
                          Warrior of Tradition
                          EARTH 6
                          Warrior of Tradition
                          • ATK:

                          • 1900

                          • DEF:

                          • 1700


                          "Sonic Maid" + "Beautiful Headhuntress"

                          Main: 55 Extra: 15

                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          1 cardBlack Luster Soldier - Envoy of the Beginning
                          Black Luster Soldier - Envoy of the Beginning
                          LIGHT 8
                          Black Luster Soldier - Envoy of the Beginning
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                          3 cardBlade Knight 3 cardBlade Knight
                          Blade Knight
                          LIGHT 4
                          Blade Knight
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


                          1 cardBreaker the Magical Warrior
                          1 cardBreaker the Magical Warrior
                          Breaker the Magical Warrior
                          DARK 4
                          Breaker the Magical Warrior
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                          2 cardChaos Sorcerer 2 cardChaos Sorcerer
                          Chaos Sorcerer
                          DARK 6
                          Chaos Sorcerer
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                          2 cardD.D. Assailant 2 cardD.D. Assailant
                          D.D. Assailant
                          EARTH 4
                          D.D. Assailant
                          • ATK:

                          • 1700

                          • DEF:

                          • 1600


                          After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                          1 cardD.D. Warrior Lady
                          1 cardD.D. Warrior Lady
                          D.D. Warrior Lady
                          LIGHT 4
                          D.D. Warrior Lady
                          • ATK:

                          • 1500

                          • DEF:

                          • 1600


                          After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                          2 cardDon Zaloog 2 cardDon Zaloog
                          Don Zaloog
                          DARK 4
                          Don Zaloog
                          • ATK:

                          • 1400

                          • DEF:

                          • 1500


                          When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


                          3 cardExarion Universe 3 cardExarion Universe
                          Exarion Universe
                          DARK 4
                          Exarion Universe
                          • ATK:

                          • 1800

                          • DEF:

                          • 1900


                          During your Battle Step, if this card attacks a Defense Position monster: You can make this card lose exactly 400 ATK, and if it does, it will inflict piercing battle damage. These effects last until the end of this turn.


                          1 cardExiled Force
                          1 cardExiled Force
                          Exiled Force
                          EARTH 4
                          Exiled Force
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can Tribute this card to target 1 monster on the field; destroy that target.


                          3 cardKuriboh 3 cardKuriboh
                          Kuriboh
                          DARK 1
                          Kuriboh
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                          1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
                          Mystic Swordsman LV2
                          EARTH 2
                          Mystic Swordsman LV2
                          • ATK:

                          • 900

                          • DEF:

                          • 0


                          At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


                          2 cardNeko Mane King 2 cardNeko Mane King
                          Neko Mane King
                          EARTH 1
                          Neko Mane King
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


                          1 cardNewdoria 1 cardNewdoria
                          Newdoria
                          DARK 4
                          Newdoria
                          • ATK:

                          • 1200

                          • DEF:

                          • 800


                          If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


                          2 cardNinja Grandmaster Sasuke 2 cardNinja Grandmaster Sasuke
                          Ninja Grandmaster Sasuke
                          LIGHT 4
                          Ninja Grandmaster Sasuke
                          • ATK:

                          • 1800

                          • DEF:

                          • 1000


                          At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


                          1 cardRocket Warrior 1 cardRocket Warrior
                          Rocket Warrior
                          LIGHT 4
                          Rocket Warrior
                          • ATK:

                          • 1500

                          • DEF:

                          • 1300


                          During your Battle Phase, this card cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.


                          1 cardSangan
                          1 cardSangan
                          Sangan
                          DARK 3
                          Sangan
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                          1 cardSasuke Samurai 1 cardSasuke Samurai
                          Sasuke Samurai
                          WIND 2
                          Sasuke Samurai
                          • ATK:

                          • 500

                          • DEF:

                          • 800


                          At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.


                          1 cardSinister Serpent
                          1 cardSinister Serpent
                          Sinister Serpent
                          WATER 1
                          Sinister Serpent
                          • ATK:

                          • 300

                          • DEF:

                          • 250


                          During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                          1 cardStrike Ninja 1 cardStrike Ninja
                          Strike Ninja
                          DARK 4
                          Strike Ninja
                          • ATK:

                          • 1700

                          • DEF:

                          • 1200


                          (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.


                          3 cardMagical Merchant 3 cardMagical Merchant
                          Magical Merchant
                          LIGHT 1
                          Magical Merchant
                          • ATK:

                          • 200

                          • DEF:

                          • 700


                          FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                          3 cardBook of Moon 3 cardBook of Moon
                          Book of Moon
                          Spell Quick
                          Book of Moon

                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                            3 cardCold Wave
                            3 cardCold Wave
                            Cold Wave
                            Spell Normal
                            Cold Wave

                              This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                              1 cardDimension Fusion
                              1 cardDimension Fusion
                              Dimension Fusion
                              Spell Normal
                              Dimension Fusion

                                Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                                2 cardFoolish Burial
                                2 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  1 cardGiant Trunade
                                  1 cardGiant Trunade
                                  Giant Trunade
                                  Spell Normal
                                  Giant Trunade

                                    Return all Spell and Trap Cards on the field to the hand.


                                    1 cardGraceful Charity
                                    1 cardGraceful Charity
                                    Graceful Charity
                                    Spell Normal
                                    Graceful Charity

                                      Draw 3 cards, then discard 2 cards.


                                      1 cardHeavy Storm
                                      1 cardHeavy Storm
                                      Heavy Storm
                                      Spell Normal
                                      Heavy Storm

                                        Destroy all Spell and Trap Cards on the field.


                                        2 cardNobleman of Crossout
                                        2 cardNobleman of Crossout
                                        Nobleman of Crossout
                                        Spell Normal
                                        Nobleman of Crossout

                                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                          1 cardPot of Greed
                                          1 cardPot of Greed
                                          Pot of Greed
                                          Spell Normal
                                          Pot of Greed

                                            Draw 2 cards.




                                            Tag(s):

                                            1 cardSnatch Steal
                                            1 cardSnatch Steal
                                            Snatch Steal
                                            Spell Equip
                                            Snatch Steal

                                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                              3 cardThe Warrior Returning Alive 3 cardThe Warrior Returning Alive
                                              The Warrior Returning Alive
                                              Spell Normal
                                              The Warrior Returning Alive

                                                Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                                3 cardRoyal Decree 3 cardRoyal Decree
                                                Royal Decree
                                                Trap Continuous
                                                Royal Decree

                                                  Negate all other Trap effects on the field.


                                                  1 cardBickuribox 1 cardBickuribox
                                                  Bickuribox
                                                  DARK 7
                                                  Bickuribox
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 2000


                                                  "Crass Clown" + "Dream Clown"


                                                  1 cardCyber Saurus 1 cardCyber Saurus
                                                  Cyber Saurus
                                                  EARTH 5
                                                  Cyber Saurus
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1400


                                                  "Blast Juggler" + "Two-Headed King Rex"


                                                  1 cardDark Paladin 1 cardDark Paladin
                                                  Dark Paladin
                                                  DARK 8
                                                  Dark Paladin
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2400


                                                  "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                  1 cardEmpress Judge 1 cardEmpress Judge
                                                  Empress Judge
                                                  EARTH 6
                                                  Empress Judge
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1700


                                                  "Queen's Double" + "Hibikime"


                                                  1 cardFlame Swordsman 1 cardFlame Swordsman
                                                  Flame Swordsman
                                                  FIRE 5
                                                  Flame Swordsman
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1600


                                                  "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                  1 cardHumanoid Worm Drake 1 cardHumanoid Worm Drake
                                                  Humanoid Worm Drake
                                                  WATER 7
                                                  Humanoid Worm Drake
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 2000


                                                  "Worm Drake" + "Humanoid Slime"


                                                  1 cardKwagar Hercules 1 cardKwagar Hercules
                                                  Kwagar Hercules
                                                  EARTH 6
                                                  Kwagar Hercules
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1700


                                                  "Kuwagata α" + "Hercules Beetle"


                                                  1 cardMetal Dragon 1 cardMetal Dragon
                                                  Metal Dragon
                                                  WIND 6
                                                  Metal Dragon
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1700


                                                  "Steel Ogre Grotto #1" + "Lesser Dragon"


                                                  1 cardPunished Eagle 1 cardPunished Eagle
                                                  Punished Eagle
                                                  WIND 6
                                                  Punished Eagle
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  "Blue-Winged Crown" + "Niwatori"


                                                  1 cardRabid Horseman 1 cardRabid Horseman
                                                  Rabid Horseman
                                                  EARTH 6
                                                  Rabid Horseman
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1700


                                                  "Battle Ox" + "Mystic Horseman"


                                                  1 cardSanwitch 1 cardSanwitch
                                                  Sanwitch
                                                  DARK 6
                                                  Sanwitch
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1800


                                                  "Sangan" + "Witch of the Black Forest"


                                                  1 cardSuper Robolady 1 cardSuper Robolady
                                                  Super Robolady
                                                  EARTH 6
                                                  Super Robolady
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 500


                                                  "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                                  1 cardSuper Roboyarou 1 cardSuper Roboyarou
                                                  Super Roboyarou
                                                  EARTH 6
                                                  Super Roboyarou
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 500


                                                  "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.


                                                  1 cardThousand Dragon 1 cardThousand Dragon
                                                  Thousand Dragon
                                                  WIND 7
                                                  Thousand Dragon
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  "Time Wizard" + "Baby Dragon"


                                                  1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                  Warrior of Tradition
                                                  EARTH 6
                                                  Warrior of Tradition
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1700


                                                  "Sonic Maid" + "Beautiful Headhuntress"



                                                  CHAOS PHANTOM Decks in TCG








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